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  • 标题:Sustaining Software Preservation Efforts Through Use and Communities of Practice
  • 本地全文:下载
  • 作者:Fernando Rios ; Monique Lassere ; Judd Ethan Ruggill
  • 期刊名称:International Journal of Digital Curation
  • 印刷版ISSN:1746-8256
  • 出版年度:2020
  • 页码:7-13
  • DOI:10.2218/ijdc.v15i1.696
  • 出版社:University of Edinburgh
  • 摘要:The brief history of software preservation efforts illustrates one phenomenon repeatedly: not unlike spinning a plate on a broomstick, it is easy to get things going, but diffcult to keep them stable and moving. Within the context of video games and other forms of cultural heritage (where most software preservation efforts have lately been focused), this challenge has several characteristic expressions, some technical (e.g., the diffculty of capturing and emulating protected binary fles and proprietary hardware), and some legal (e.g., providing archive users with access to preserved games in the face of variously threatening end user licence agreements). In other contexts, such as the preservation of research-oriented software, there can be additional challenges, including insuffcient awareness and training on unusual (or even unique) software and hardware systems, as well as a general lack of incentive for preserving “old data.” We believe that in both contexts, there is a relatively accessible solution: the fostering of communities of practice. Such groups are designed to bring together likeminded individuals to discuss, share, teach, implement, and sustain special interest groups—in this case, groups engaged in software preservation.
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