出版社:Núcleo de Pesquisa em Informática, Literatura e Linguística (NuPILL)
摘要:Este artigo analisa o uso da tipografia presente nas interfaces de jogos digitais e promove uma análise multimodal com base na Gramática do Design Visual, de Kress e van Leeuwen (2006). Como suporte teórico para este estudo abordamos sobre multimodalidade (KRESS; VAN LEEUWEN, 2006), multiletramentos ( THE NEW LONDON GROUP, 1996 ), jogos digitais (GEE, 2003) e tipografia (VAN LEEUWEN, 2006). Com o objetivo de analisar a contribuição da tipografia e da GDV nas interfaces de jogos digitais, investigamos quatro prints de jogos que contenham diálogos entre os participantes durante a jogabilidade. Os jogos selecionados foram Operate Now: Hospital (Spil Games, 2017), Gardenscapes (Playrix, 2016 ), Matchington Mansion ( Firecraft Studios, 2017) e Hometown Romance (Pretty Teen Games, 2018). Com isso, pudemos observar através da tipografia e análise imagética a contribuição dos recursos semióticos e seu potencial comunicativo em jogos, proporcionando uma leitura multimodal e destaca seu poder comunicativo, atribuindo significados a diferentes modos, não apenas ao verbal.
其他摘要:Technological advances and their consequences in social life have promoted new forms of access to reading, making possible new social practices. These practices are carried out through new means of communication, such as applications, social networks, games, among others. This article analyzes the use of typography present in the interfaces of digital games and promotes an analysis of the multimodal reading, based on Grammar of Visual Design, by Kress and van Leeuwen (2006). We approach multimodality (KRESS; VAN LEEUWEN, 2006), multiliteracies ( THE NEW LONDON GROUP, 1996), digital games (GEE, 2003) and typography (VAN LEEUWEN, 2006) as theoretical support for this study. In order to analyze the contribution of typography and multimodality in the reading process of digital games, we investigated game screenshots that contain dialogues during the gameplay. We can observe through typography and imagery analysis the contribution of semiotic resources and their communicative potential in games, providing a multimodal reading, assigning meaning and communicative power to aspects that go beyond the verbal text.