期刊名称:Knowledge Management & E-Learning : an International Journal
电子版ISSN:2073-7904
出版年度:2020
卷号:12
期号:2
页码:165-190
DOI:10.34105/j.kmel.2020.12.009
出版社:Hong Kong Bao Long Accounting & Secretarial Limited
摘要:Teachers face many difficulties in the motivation, engagement, and improvement of learning outcomes for students in Science, Technology, Engineering, and Mathematics (STEM). In this paper, we present a research study on the learning experience of a new interactive educational 3D video game called Final Frontier, designed for primary school students. This game supports student knowledge acquisition on two Solar System planets Mercury and Venus, and a satellite - Moon through direct experience, interactive challenges and fun. This article compares the learning impact of the computer game-based learning approach with a classic teacher-based learning approach. User experience with the game and game usability are also evaluated. A case study that involved 53 children was conducted for the evaluation. Among the most important findings, include the facts that the experimental group that used the game in their learning activity have performed much better than the control group and the students had a great learning experience when using the Final Frontier game.
关键词:Technology enhanced learning; STEM; Educational game; Primary education; Solar system