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  • 标题:Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics
  • 本地全文:下载
  • 作者:Daniel Corona Martínez ; José Julio Real García
  • 期刊名称:Informatics
  • 电子版ISSN:2227-9709
  • 出版年度:2019
  • 卷号:6
  • 期号:1
  • 页码:9-21
  • DOI:10.3390/informatics6010009
  • 出版社:MDPI Publishing
  • 摘要:How could a structured proposal for an evaluation rubric benefit from assessing and including the organizational variables used when one of the first definitions of gamification related to game theory was established by Thomas W. Malone in 1980? By studying the importance and current validity of Malone’s corollaries on his article What makes things fun to Learn? this work covers all different characteristics of the concepts once used to define the term “gamification.” Based on the results of this analysis, we will propose different evaluation concepts that will be assessed and included in a qualitative proposal for an evaluation rubric, with the ultimate goal of including a holistic approach to all different aspects related to evaluation for active methodologies in a secondary education environment.
  • 关键词:gamification; active methodologies; secondary education; evaluation rubric; evaluation criteria; Thomas W; Malone; game; design; Sebastian Deterding; Nick Pelling gamification ; active methodologies ; secondary education ; evaluation rubric ; evaluation criteria ; Thomas W; Malone ; game ; design ; Sebastian Deterding ; Nick Pelling
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