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  • 标题:Teachers’ Perspectives on the Intertwining of Tangible and Digital Modes of Activity with a Drawing Robot for Geometry
  • 本地全文:下载
  • 作者:Anna E. Baccaglini-Frank ; George Santi ; Agnese Del Zozzo
  • 期刊名称:Education Sciences
  • 电子版ISSN:2227-7102
  • 出版年度:2020
  • 卷号:10
  • 期号:12
  • 页码:387-407
  • DOI:10.3390/educsci10120387
  • 出版社:MDPI Publishing
  • 摘要:The GeomBot is a drawing robot that combines the well-known strengths and opportunities offered by Scratch with those of Papert’s original robotic drawing-turtle. In this study we look at the GeomBot as a physical programmable artifact around which action research with a group of teachers and a researcher was carried out with the aim of designing, implementing and discussing geometry activities for primary school classes. The aim of this article is to investigate teachers’ positioning and perspectives with respect to the activities and the educational environment emerging around the Geombot in the action research. The action research meetings between September 2018 and June 2019 included nine primary school teachers from seven different Italian schools, who met regularly with the first author. After the design and experimentation sessions, in June 2019, the teachers shared their experiences during a final meeting and group discussion guided by the first author. The data collected from the teachers were analyzed using cultural categories from the Semiotic Systems of Cultural Signification, theorized by the Theory of Objectification, to identify the most significant features defining the teachers’ perspectives and identity. The seven emergent features cover teachers’ positioning with respect to: forms of rationality and language and languages: sensuous cognition and the use of ideal and material semiotic resources; accepted teaching practices, problems and situations; mathematical knowledge; the conception of the student; social interaction and forms of rationality; ethical issues; technology.
  • 关键词:action research; drawing robot; GeomBot; geometry teaching; scratch-based programming action research ; drawing robot ; GeomBot ; geometry teaching ; scratch-based programming
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