摘要:This study aimed to examine the effects of anhedonia and behavioral activation on game addiction. A sample of 248 game players completed a questionnaire that collected information regarding game addiction, anhedonia, and behavioral activation. The results of the causal mediation analysis showed that behavioral activation did not directly affect game addiction but, instead, had an indirect effect: anhedonia mediated the relationship between behavioral activation and game addiction. This finding suggests that behavioral activation could be one of the effective intervention strategies for compulsive game players with anhedonia.