期刊名称:International Journal of Emerging Technologies in Learning (iJET)
印刷版ISSN:1863-0383
出版年度:2020
卷号:15
期号:09
页码:39-59
DOI:10.3991/ijet.v15i09.11779
出版社:Kassel University Press
摘要:OpticalGamification (OG) is an information and communication technology (ICT)-based gamification-application that applies the elements of game design in a serious context of optics. Through setting for the variations in pre-service physics teachers’ (PPTs) access to the topics presented in this application, two OG application models are generated, namely: 1) serial model; designed to facilitate PPTs who study sequentially, and 2) random models; designed to facilitate PPTs who study randomly depends on their choices. This research is quasi-experimental with pretest posttest nonequivalent multiple group design involving 48 PPTs enrolled in wave and optics course, specifically on the topics of interference and diffraction. The results of this research indicate that there is no significant difference in the improvement of PPTs’ concept mastery in the serial and random group. Both of these models can be used as references in designing ICT-based gamification-applications for a more effective and efficient learning in the future.
关键词:OpticalGamification (OG); Serial Model; Random Model; Concept Mastery