期刊名称:Bioedukasi: Jurnal Pendidikan Biologi FKIP UM Metro
印刷版ISSN:2086-4701
电子版ISSN:2442-9805
出版年度:2020
卷号:11
期号:2
页码:90-104
DOI:10.24127/bioedukasi.v11i2.3276
出版社:Universitas Muhammadiyah Metro
摘要:Science and Technology in education have developed very rapidly in which it requires teachers to carry out integrated learning to technology developments. One of the integrated learning in technology is the use of learning media based on digital educational games. This study aimed to determine the development and feasibility of digital educational games as a learning medium on Animalia material. The model used in this study was the ADDIE development model with the following stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The instruments used in this study were questionnaire and test instruments (pretest-posttest). The questionnaire assessment data were analyzed using quantitative descriptive, while the pre-test, post-test assessment data were analyzed using the N-Gain test. Based on the results of the research, it showed that the assessment of the game by media experts obtained a total score of 3.23 (good category), the assessment by the material expert received a total score of 3.24 (good category), the assessment by the teacher received a total score of 3.3 (very good category), and the assessment by students obtained a total score of 3.56 (very good category). In the implementation of this Animalia Game, it showed an increase in the average pre-test score of 50.19 with an average post-test score of 74.03, and the N-Gain value was 0.47 (moderate category). In conclusion, the digital educational game on Animalia material is suitable for a learning media, however, it has a (moderate) effect on student learning outcomes.
关键词:: ADDIE; Game Edukasi Digital; Materi Animalia; Media Pembelajaran