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  • 标题:How to Sell Information Optimally: An Algorithmic Study
  • 本地全文:下载
  • 作者:Yang Cai ; Grigoris Velegkas
  • 期刊名称:LIPIcs : Leibniz International Proceedings in Informatics
  • 电子版ISSN:1868-8969
  • 出版年度:2021
  • 卷号:185
  • 页码:81:1-81:20
  • DOI:10.4230/LIPIcs.ITCS.2021.81
  • 出版社:Schloss Dagstuhl -- Leibniz-Zentrum fuer Informatik
  • 摘要:We investigate the algorithmic problem of selling information to agents who face a decision-making problem under uncertainty. We adopt the model recently proposed by Bergemann et al. [Bergemann et al., 2018], in which information is revealed through signaling schemes called experiments. In the single-agent setting, any mechanism can be represented as a menu of experiments. Our results show that the computational complexity of designing the revenue-optimal menu depends heavily on the way the model is specified. When all the parameters of the problem are given explicitly, we provide a polynomial time algorithm that computes the revenue-optimal menu. For cases where the model is specified with a succinct implicit description, we show that the tractability of the problem is tightly related to the efficient implementation of a Best Response Oracle: when it can be implemented efficiently, we provide an additive FPTAS whose running time is independent of the number of actions. On the other hand, we provide a family of problems, where it is computationally intractable to construct a best response oracle, and we show that it is NP-hard to get even a constant fraction of the optimal revenue. Moreover, we investigate a generalization of the original model by Bergemann et al. [Bergemann et al., 2018] that allows multiple agents to compete for useful information. We leverage techniques developed in the study of auction design (see e.g. [Yang Cai et al., 2012; Saeed Alaei et al., 2012; Yang Cai et al., 2012; Yang Cai et al., 2013; Yang Cai et al., 2013]) to design a polynomial time algorithm that computes the revenue-optimal mechanism for selling information.
  • 关键词:Mechanism Design; Algorithmic Game Theory; Information Design
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