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  • 标题:A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability Study
  • 本地全文:下载
  • 作者:Mena-Moreno, Teresa ; Fernández-Aranda, Fernando ; Granero, Roser
  • 期刊名称:Frontiers in Psychology
  • 电子版ISSN:1664-1078
  • 出版年度:2021
  • 卷号:12
  • 页码:542
  • DOI:10.3389/fpsyg.2021.621953
  • 出版社:Frontiers Media
  • 摘要:Background: Serious games have shown positive results in increasing motivation, adherence to treatment and strengthening the therapeutic alliance in multiple psychiatric disorders. In particular, patients with impulse control disorders and other disorders in which the patient suffers from inhibitory control deficits (e.g., behavioral addictions) have been shown to benefit from serious games. Aims: The aim of this study was to describe the characteristics and to evaluate the usability of a new serious videogame, e-Estesia. This serious videogame was designed to improve emotion regulation in patients with gambling disorder. Preliminary results from a pilot sample are also reported. Method: A pilot sample of 26 patients undergoing treatment for gambling disorder was recruited (ranging from 22 to 74 years, mean=41.2 and SD=12.9; 80.8% men). Participants used e-Estesia on a tablet, which was connected to a thoracic band that sent heart rate (HR) and heart rate variability (HRV) data to the videogame platform in order to provide biofeedback. The System Usability Scale was completed by patients to determine the usability of e-Estesia. Results and discussion: e-Estesia performed comparatively well for all the explored groups (i.e., sex, age, and online versus offline gambling: mean usability score=83.8, SD=13.1). 84.6% of the patients endorsed that it was easy to use. Female patients with gambling disorder presented higher HRV during the use of the serious videogame compared to men.
  • 关键词:New technologies; Serious Game (SG); Heart rate variability; Emotion regulation (ER); Gambling disorder (GD)
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