首页    期刊浏览 2024年11月07日 星期四
登录注册

文章基本信息

  • 标题:Intelligence, creativity, and ‘PLines’ computer game performance by middle school age students
  • 本地全文:下载
  • 作者:Margolis A.A. ; Kuravsky L.S. ; Voitov V.K.
  • 期刊名称:Experimental Psychology (Russia)
  • 印刷版ISSN:2072-7593
  • 电子版ISSN:2311-7036
  • 出版年度:2020
  • 卷号:13
  • 期号:1
  • 页码:122-137
  • DOI:10.17759/exppsy.2020130109
  • 出版社:Moscow State University of Psychology and Education
  • 摘要:The article presents the results of the study of the relations of psychometric parameters of intelligence and creativity of middle school age students with the efficiency of their problem solving in a computer game, a variant of the famous game “Lines”. The computer game performance was estimated in the final game score. The presence of a weak, but significant positive relationship between the final game score and the indicators of creativity, but not of intelligence, was shown. The obtained empirical data are discussed from the prospects of the use of a computer game as a special diagnostic tool for cognitive abilities, and those psychological variables that can be analyzed as relevant factors for high computer game performance.
  • 关键词:intellect; creativity; efficiency of their problem solving; computer game “PLines”
国家哲学社会科学文献中心版权所有