首页    期刊浏览 2024年11月23日 星期六
登录注册

文章基本信息

  • 标题:Videogame development training approach: A Virtual Reality and open-source perspective
  • 本地全文:下载
  • 作者:David Bonilla Carranza ; Adriana Peña Pérez Negrón ; Madeleine Contreras
  • 期刊名称:Journal of Universal Computer Science
  • 印刷版ISSN:0948-6968
  • 出版年度:2021
  • 卷号:27
  • 期号:2
  • 页码:152-169
  • DOI:10.3897/jucs.65164
  • 出版社:Graz University of Technology and Know-Center
  • 摘要:Videogame development is software development; though, videogame projects require unusual developers’ technical and creative skills when compared with non-game projects. Based on the teaching experience of the Computer Simulation subject of the Computer Science Engineering program for undergraduate students, it was built a training strategy for videogame development projects oriented to software developers. As a result, it is presented the strategy described in terms of videogames for immersive virtual reality with open source platforms, but it can be adjusted to other technologies. This proposal links Project-Based Learning (PBL) with the SUM videogames development process, by including material, tools, and a creative perspective.
  • 关键词:Videogame design; Virtual environments simulation; Project-based learning; Human-computer interface
国家哲学社会科学文献中心版权所有