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文章基本信息

  • 标题:The Female Video Game Player-character Persona and Emotional Attachment
  • 本地全文:下载
  • 作者:Jacqueline Burgess ; Christian Jones
  • 期刊名称:Persona Studies
  • 印刷版ISSN:2205-5258
  • 出版年度:2020
  • 卷号:6
  • 期号:2
  • 页码:7-21
  • DOI:10.21153/psj2020vol6no2art963
  • 出版社:Deakin University
  • 摘要:This research, using online qualitative survey questions, explored how players of the PlayStation 4 console game, Horizon Zero Dawn , formed emotional attachments to characters while playing as, and assuming the persona of the female player-character, Aloy. It was found that the respondents (approximately 71% male) formed emotional attachments to the female player-character (PC) and non-player characters. Players found the characters to be realistic and well developed and they also found engaging with the storyworld via the female PC a profound experience. This research advances knowledge about video games in general and video game character attachment specifically, as well as the emerging but under-researched areas of Persona Studies and Game Studies.
  • 其他摘要:This research, using online qualitative survey questions, explored how players of the PlayStation 4 console game, Horizon Zero Dawn, formed emotional attachments to characters while playing as, and assuming the persona of the female player-character, Aloy. It was found that the respondents (approximately 71% male) formed emotional attachments to the female player-character (PC) and non-player characters. Players found the characters to be realistic and well developed and they also found engaging with the storyworld via the female PC a profound experience. This research advances knowledge about video games in general and video game character attachment specifically, as well as the emerging but under-researched areas of Persona Studies and Game Studies.
  • 关键词:Video games; Player-characters; Gender; Emotional attachment
  • 其他关键词:video games;player-characters;gender;emotional attachment
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