首页    期刊浏览 2024年11月08日 星期五
登录注册

文章基本信息

  • 标题:The effect of online gamification on EFL learners’ writing anxiety levels: a process-based approach
  • 本地全文:下载
  • 作者:Fatih Yavuz ; Emrah Ozdemir ; Ozgur Celik
  • 期刊名称:World Journal on Educational Technology
  • 印刷版ISSN:1309-1506
  • 电子版ISSN:1309-0348
  • 出版年度:2020
  • 卷号:12
  • 期号:2
  • 页码:62-70
  • DOI:10.18844/wjet.v12i2.4600
  • 出版社:Science Park Research Organization and Counselling LTD
  • 摘要:Writing is one of the most difficult and neglected skills for EFL learners. Gamification, the use of game elements to increase user experience and interest in non-game content, can be used to deal with writing anxiety which is considered as a hindering affective factor in successful language learning. Within this scope, this study aims to investigate the effect of the online gamification tool ‘Edmodo’ on EFL learners’ writing anxiety levels. The experimental design, one of the quantitative methods, was preferred. Data were collected through a background questionnaire and the Second Language Writing Anxiety Scale, involving 22 items scored on a five-point Likert response scale. Data were analysed with the Statistical Package for Social Sciences software. The results showed that the students who completed the activities and who were graded through Edmodo had significantly lower anxiety levels than the students using the traditional pen and paper. Keywords: Gamification, foreign language, writing, anxiety.
  • 关键词:Gamification; foreign language; writing; anxiety.
国家哲学社会科学文献中心版权所有