摘要:With the concept of multiaccess edge computing (MEC) being put forward, Roadside Unit (RSU) is considered as a valid application provider, which not only executes transmission resource allocation and data processing-related computing but also provides real-time applications to road vehicles. However, when fixed roadside nodes communicate with mobile vehicles, the high service migration rate could influence real-time feature of corresponding service. Moreover, vehicle density also affects service performance. Hence, in this paper, a two-processing layer architecture is constructed. A new concept, mobile secondary computing node (MSCN), which is used to compose mobile computing layer, is defined, and the number of MSCN changes dynamically with the vehicle density. Then, MSCN oriented virtual computing cell (VirCC), while corresponding to resource allocation approach and vehicle message dissemination mechanism, is designed. A network simulator (NS-3.28) is employed to investigate the performance of the proposed architecture. The simulation results show that the proposed architecture significantly improves both communication performance and computing efficiency.