期刊名称:The International Journal of Multimedia & Its Applications (IJMA)
印刷版ISSN:0975-5934
电子版ISSN:0975-5578
出版年度:2020
卷号:12
期号:6
页码:1-16
DOI:10.5121/ijma.2020.12601
出版社:Academy & Industry Research Collaboration Center (AIRCC)
摘要:Modern technology has become an integral part of education field. Undeniably, the use of multimedia technology has a major impact on teaching and learning (T&L) process of the new generation. This article focuses on designing and developing a mobile learning application of Malay vocabulary for lower secondary school level. The design and development of the application called âOKuasa Kosa Kataâ (3K henceforth) was based on a novel entitled âOSejambak Baktiâ. The context of this study is closely related to game-based learning (GBL) method in the 3K application that encourages independent learning among the targeted students. Designing the 3K application was based on a storyboard for the idea and story-making whilst the development of it was done using Adobe Flash. The data on participantsâ comments and opinions on the learning application were qualitatively gathered from semi-structured interviews. As conclusion, focus is on the importance of game-based learning implementation in the development of mobile learning application. It is hoped that use of 3K application as teaching material will boost the mastery of Malay Language vocabulary among lower secondary school students.
关键词:Teaching and learning; mobile learning application; game-based learning; Malay vocabulary; lower secondary school.