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  • 标题:Online-Teaching Environment with Gamification - A real Case Study
  • 本地全文:下载
  • 作者:Portela, Filipe
  • 期刊名称:OASIcs : OpenAccess Series in Informatics
  • 电子版ISSN:2190-6807
  • 出版年度:2021
  • 卷号:91
  • 页码:1:1-1:13
  • DOI:10.4230/OASIcs.ICPEC.2021.1
  • 出版社:Schloss Dagstuhl -- Leibniz-Zentrum fuer Informatik
  • 摘要:Teaching processes are changing, and Higher Education is not an exception. Professors are adapting their teaching methods to b-learning classes. They are looking for innovative approaches and tools that allow engaging students in the classrooms. This paper presents the results of a teaching and challenging experience. The TeachTeach paradigm was used in a fully online environment. Professors explored several methods/approaches during the semester, and the students were faced-off with a new reality of learning. They attested students skills like programming, resilience, innovation and entrepreneur capabilities during the development of a project with an actual web application. The results show that the efforts were tremendous but beneficial for all the stakeholders. At the end of the case study, a few numbers should be highlighted: 11,173 Downloads, 15,224 Messages, 200,000 Sessions and 208 online hour classes. Comparing this approach with other curricular units (CUnit) online strategies, 96,53% of the students considered it equal or better.
  • 关键词:TechTeach; Case Study; Online-Learning; ioEduc; Computer Programming; Gamification; Innovation
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