期刊名称:Linguistic, English Education and Art (LEEA) Journal
印刷版ISSN:2597-9248
电子版ISSN:2597-3819
出版年度:2020
卷号:4
期号:2
页码:257-269
DOI:10.31539/leea.v4i2.1907
语种:English
出版社:IPM2KPE
摘要:The present study aims to determine the student's perception towards the use of Jeopardy Game, and also investigates how the teacher uses Jeopardy Game in English learning. This research study was used a qualitative study conducted instate senior high school level in Surabaya. A close-ended questionnaire was used to obtain the data. The results show that Jeopardy Game makes English learning more alive, comfortable, enjoyable, fun, and interesting. It also boosts the student's motivation in learning English. Jeopardy Game also enhances the student's vocabulary knowledge, recalls the previous materials, improves the student's speaking skill and develop the student's critical thinking. This study suggests using Jeopardy Game in the learning process since many benefits in increasing the student's engagement in the classroom.