Data Filter: The News & Numbers That Matter
News-o-Matic Whassup?: Namco proposes merger with Sega, which would create the largest software company in Japan (reportedly under the Sega brand), ahead of current leader Konami. Sega says it is studying the proposal. Expect a response in late April. So What?: After five years of losses, Sega could regain street-cred and a lot of industry leverage with this deal and also avoid "selling out" to U.S.-based Microsoft or EA, both of which have been rumored to be sniffing around Sonic's lair. Whassup?: U.S. Senators Lieberman and Brownback will introduce legislation to fund research on the effects of violent games on youth via National Institutes of Health. In calling for this "objective" research, Presidential candidate Lieberman specifically cited Grand Theft Auto: Vice City as a trend "to link sex with violence and reward players for degrading and killing women." So What?: This is a direct response to the accelerated development of Mature-rated video titles, and it is where the industry will need to do what the comic book medium failed to do 50 years ago: make its case for being an adult medium. Government media research funding almost always goes to academics who already believe in "negative effects" theories. For the real poop on the scholars most likely to get funded, go to http://www.digital-kids.net/, the coalition present at the Senators' announcement. Whassup?: Activision's redone Web site (www.activision.com) strives to serve many masters: consumers, press, investors, and business partners with a very "flat" design that uses drop-down and mouse-over menus to link the respective audiences directly to the right material. With deep game catalogs and diverse audience needs, most larger publishers face a similar problem/opportunity online. So What?: More functional than compelling, especially for consumers, the new architecture looks and feels more like an index than a strong marketing vehicle. It serves investors and press well, with well-organized and thorough material, but it needs to make clearer to consumers that this is simply a launch pad to the much richer game-specific mini-sites that really make the sale. Whassup?: Games information network IGN.com purchased VE3D.com to add to the fold. The acquisition adds about 250,000 monthly uniques to its current 6.4 million (per Feb. comScore Media Metric). So What?: IGN says this adds in-depth action/strategy coverage. Actually, because VE3D has a good Blog-like newsfeed that is updated throughout the day, it may serve IGN to develop it as an answer to the brilliantly done Blues News (a UGO affiliate). Whassup?: Sony will invest $1.6 billion in a new chip fab plant in Nagasaki to build the CELL chips that will power PS3 and other network and set-top devices. Sony says it will start revealing details of the PS3 hardware capabilities at its next strategy conference, which has yet to be scheduled. So What?: Given the normal development and factory-building cycles, this puts introduction of the PS3 in the 2006 time frame, probably at the earliest, giving software developers a better indication of when the platform transition period will take place. This chip (a Sony/Toshiba/IBM design) vaults across current gen chips, so if the PS3 depends on this CELL chip, we may not see the next-gen begin until 2007. Whassup?: Konami puts box shots of World Soccer Winning Eleven 6 International on 2.1 million bottles of Langers Juice in a contest promotion that pushes consumers to the Langers.com site and offers WE6 products as prizes. So What?: International sports titles are a tough-tough sell in the U.S., especially via the usual games venues. Co-market plans with products like juice boxes that might penetrate the soccer-kids segment is smart, but getting demo discs into their hands could be smarter. Japanese Console Game Sales (April 7 - April 13, 2003) Rank Title/Publisher Platform 1 .hack Vol4/Bandai PS/2 2 Dragon Warrior Monsters/Enix GBA 3 Necchu! Pro Baseball 2003/Namco PS2 4 NARUTO/Tomy GC 5 Wario Ware/Nintendo GBA 6 Super Robot Battle Pt. 2/Banpresto PS2 7 Final Fantasy X-2/Square PS2 8 Taiko no Tatsujin/Namco PS2 9 Dynasty Warriors 4/Koei PS2 10 Do Don Pachi Daioujou/Arika PS2 Source: Media Create Co.
Japanese .hack fans send Vol. 4 to #1 in its first week with 77,000 units, while FF X-2 drops with surprising speed from four last week to seven only a month after its release. Several perennial GBA brands (Zelda, Pokemon and Mega Man) got displaced this week as well, giving PS2 titles impressive dominance. April marks the end of a brisk sales season in Japan, with revenues dropping to 82% of the previous week's takes, which itself amounted to only 54% of the late March sales pace.
Top 10 Renting Video Game Titles (Week Ending April 13, 2003)
This Week Last Week Title/Publisher Platform Earnings
(Millions)
1 * Midnight Club II/Take2 PS2 $0.31
2 4 Splinter Cell/Ubi PS2 $0.25
3 1 GTA: Vice City/Take2 PS2 $0.18
4 3 Def Jam Vendetta/EA PS2 $0.17
5 2 Yu-Gi-Oh:Duelists/Konami PS2 $0.13
6 5 The Getaway/Sony PS2 $0.11
7 6 The Sims/EA PS2 $0.11
8 7 Dragonball Z: Budokai/Infogrames PS2 $0.10
9 10 Zelda: Wind Waker/Nintendo GC $0.10
10 8 All-Star Baseball 2004/Art Data PS2 $0.09
c 2003, VSDA VidTrac/Video Software Dealers Association
After a five-month run at the top of the rental chart, Vice City finally gets displaced...by another Take2 mega-hit, Midnight Club II. The real news in vid stores this quarter is the mysterious drop of 9.6% in game rental revenue and an 18.8% fall-off in "turns" (number of rentals) compared to Q1 2002. Carrie Dieterich, vp marketing and industry relations, VSDA, tells EGB that game rentals are coming off of a banner 2002 (over 40 million turns), so there may be a natural drop occurring after record highs. As well, she suggests the rising popularity of online console play may be drawing mindshare from rentals. Chris Roberts, vp sales, Rentrak, suggests that a dearth of new blockbuster titles in the first quarter may be to blame here.
Top 10 Children's Video Game Titles (February 2003) Feb. Rank Jan. Rank Title/Publisher Platform 1 2 SpongeBob Dutchman/THQ GBA 2 1 SpongeBob Supersponge/THQ PSX 3 3 SpongeBob Dutchman/THQ PS2 4 5 Bob the Builder/THQ PSX 5 6 Rugrats: I Gotta Party/THQ GBA 6 4 SpongeBob: Dutchman/THQ GCN 7 9 Hamtaro: Ham Unite/Nintendo GBC 8 * Tigger's Honey Hunt/NewKidCo PSX 9 8 Rugrats: Royal Ransom/THQ PS2 10 7 Dora Explorer: Pirate/NewKidCo GBA Source: The NPD Group/NPD Funworld/TRSTS
Generally, children's titles simply swapped places on the chart in February, with NewKidCo's Tigger title the only new entrant. Get beyond the familiar but still stunning dominance of THQ and its Nickelodeon licenses in the kids' category and we also see the remarkable mix of platform popularity in this segment, suggesting that there are several ways of accessing the kids' market now. Older siblings may be handing down their former PS-1 systems to little brother/sister, and families with younger children may not be able to justify the upgrade to the PS2 quite yet. Nevertheless, with two PS2 titles in the chart, Sony is well-positioned to market the PS2 into this next tier of family consumers.
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