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文章基本信息

  • 标题:Game, Player, Ethics: A Virtue Ethics Approach to Computer Games
  • 本地全文:下载
  • 作者:Miguel Sicart
  • 期刊名称:International Review of Information Ethics
  • 印刷版ISSN:1614-1687
  • 出版年度:2005
  • 卷号:4
  • 期号:4
  • 出版社:International Center for Information Ethics
  • 摘要:As the contemporary heirs of popular music or cinema, computer games are gradually taking over the mar-kets of entertainment. Much like cinema and music, computer games are taking the spotlight in another front – that which blames them for encouraging unethical behaviors. Apparently, computer games turn their users into blood thirsty zombies with a computer game learnt ability of aiming with deadly precision. The goal of this paper is to pay attention to the ethical nature of computer games, in order to understand better the ways we can evaluate their morality in western cultures providing a framework to understand some of these concerns. This paper poses questions about the ontology of games and their ethical meaning, in an attempt to give ethical theory a word in the analysis of computer games.
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