期刊名称:Artnodes: revista d'art, ciència i tecnologia
印刷版ISSN:1695-5951
出版年度:2007
卷号:2007
期号:7
出版社:Artnodes: revista d'art, ciència i tecnologia
摘要:The study of game aesthetics is a very recent practice, spanning less than two
decades. Unlike game studies in mathematics or the social sciences, which are
much older, games became subject to humanistic study only after computer and
video games became popular. This lack of persistent interest might seem odd, but
only if we see traditional games and computer games as intrinsically similar,
which they are not. We might try to explain this lack by noting that games are
usually seen as trivial and low-brow by the aesthetic and theoretical elites who
cultivate the analysis of artistic media objects: literature, the visual arts,
theatre, music, etc. But this does not explain the fact that aesthetic studies
of games are now possible, and even, in some academic environments, encouraged
and supported with grants. What happened to cause this change?
关键词:aesthetics, game analysis, game scholar, gameplay, methodology