There is a potential demand for networked interactive media solutions that enable the rendering of PC games on set-top boxes, PDAs or low-cost CE devices. The Games@Large (GaL) project has been developing such a solution that would enable pervasive accessibility of interactive media from low-end devices. This paper describes the GaL framework and the usability engineering lifecycle approach that was used to iteratively develop and evaluate a working prototype with a user-friendly interface. The first empirical study shows that the GaL interface meets usability standards for all proposed user groups and that GaL games are more positively experienced than current exemplars. A second empirical study is performed to explore if players’ experience on the GaL system is accompanied by the appeal of graphics. Results revealed that the graphics quality is perceived significantly higher than state-of-the-art video streaming. Future studies will further explore the advantages and possible limitations of the GaL system with a wider range of games and users.