首页    期刊浏览 2025年12月21日 星期日
登录注册

文章基本信息

  • 标题:Because It's Not There: Ekphrasis and the Threat of Graphics in Interactive Fiction
  • 作者:Aaron Kashtan ; Department of English ; University of Florida
  • 期刊名称:DHQ
  • 印刷版ISSN:1938-4122
  • 出版年度:2011
  • 卷号:5
  • 期号:01
  • 出版社:Alliance of Digital Humanities
  • 摘要:Existing scholarship on interactive fiction (IF, also known as the text adventure) tends to treat it as a video game genre and/or as a category of electronic literature. In this essay I argue that IF can be understood as participating in traditions of visual prose and ekphrastic textuality, insofar as IF consists of room and object descriptions which direct the player to visualize the things they describe. Unlike traditional ekphrastic literature, however, IF also asks the player to take practical actions in response to the images he or she visualizes. During the commercial era of IF, ekphrasis was the most effective means available of providing players with immersive visual experiences. However, graphical video games have now surpassed IF in this area. Therefore, in order to justify the continued existence of IF, contemporary IF authors have been forced to conceive of the visuality of IF otherwise than in terms of the logic of transparency. One strategy for doing this, exemplified by Nick Montfort's game, Ad Verbum, is to abandon visuality almost entirely and emphasize IF's linguistic and textual qualities. An alternative strategy, exemplified by Emily Short's game City of Secrets, is to assert that IF is visual in a non-transparent way, because IF offers visual experiences which are user-generated rather than pre-rendered.
Loading...
联系我们|关于我们|网站声明
国家哲学社会科学文献中心版权所有