期刊名称:Proceedings of the National Academy of Sciences
印刷版ISSN:0027-8424
电子版ISSN:1091-6490
出版年度:1974
卷号:71
期号:6
页码:2276-2279
DOI:10.1073/pnas.71.6.2276
语种:English
出版社:The National Academy of Sciences of the United States of America
摘要:From a game-theoretic standpoint, in any two-person game of perfect information, each position is won, lost, or drawn, and a move is to be considered an error only when it transfers the game from a more favorable to a less favorable state. A psychological concept of error is quite different, in that it must take into account the fallibility of the players as information processing systems. This paper introduces a psychological concept of error in such games based on the distinction between "obvious" and "problematic" moves, and proposes a formalism for this concept that appears to capture, at least to a first approximation, the notion of "losing move" as that phrase is actually used by players in games like chess.
关键词:game theory ; problem solving ; choice under uncertainty ; gamblers' ruin