首页    期刊浏览 2024年07月05日 星期五
登录注册

文章基本信息

  • 标题:Immersion in Computer Games: The Role of Spatial Presence and Flow
  • 本地全文:下载
  • 作者:David Weibel ; Bartholomäus Wissmath
  • 期刊名称:International Journal of Computer Games Technology
  • 印刷版ISSN:1687-7047
  • 电子版ISSN:1687-7055
  • 出版年度:2011
  • 卷号:2011
  • DOI:10.1155/2011/282345
  • 出版社:Hindawi Publishing Corporation
  • 摘要:A main reason to play computer games is the pleasure of being immersed in a mediated world. Spatial presence and flow are considered key concepts to explain such immersive experiences. However, little attention has been paid to the connection between the two concepts. Thus, we empirically examined the relationship between presence and flow in the context of a computer role-playing game (𝑁=70), a racing game (𝑁=120), and a jump and run game (𝑁=72). In all three studies, factor analysis revealed that presence and flow are distinct constructs, which do hardly share common variance. We conclude that presence refers to the sensation of being there in the mediated world, whereas flow rather refers to the sensation of being involved in the gaming action. Further analyses showed that flow and presence depend on motivation and immersive tendency. In addition, flow and presence enhanced performance as well as enjoyment.
国家哲学社会科学文献中心版权所有