期刊名称:Bulletin of the American Society for Information Science and Technology
印刷版ISSN:1931-6550
出版年度:2010
卷号:36
期号:6
出版社:American Society for Information Science and Technology
摘要:A graph is a data structure composed of dots (i.e., vertices) and lines (i.e., edges). The dots and lines of a graph can be organized into intricate arrangements. A graph’s ability to denote objects and their relationships to one another allows for a surprisingly large number of things to be modeled as graphs. From the dependencies that link software packages to the wood beams that provide the framing to a house, most anything has a corresponding graph representation. However, just because it is possible to represent something as a graph does not necessarily mean that its graph representation will be useful. If a modeler can leverage the plethora of tools and algorithms that store and process graphs, then such a mapping is worthwhile. This article explores the world of graphs in computing and exposes situations in which graphical models are beneficial.