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文章基本信息

  • 标题:Tom Klein – Animated Appeal: A Survey of Production Methods in Children’s Software
  • 期刊名称:Animation Studies
  • 电子版ISSN:1930-1928
  • 出版年度:2007
  • 卷号:2
  • 出版社:Society for Animation Studies
  • 摘要:The graphical style of children’s software has often strongly resembled that of traditional cel animation, yet the requirements for implementing graphics into computer games necessitated changes in the working practices of animators. In some of the earliest videogames for the home market, the means of creating sequential moving images was far removed from traditional methods of animation as a hand-drawn art. Computer graphics had to be manually typed in as lines of code which provided display instructions instead of actually being drawn. The earliest credited role of an artist in a videogame was for Atari’s E.T. in 1982. At that time, the only way to see if the programmed lines resulted in animation was to compile the code and assemble the game. (Warshaw, 2003) Eventually software was written which was more intuitive for artists to use and which displayed the artwork they drew. This made it feasible for animators to work in a more familiar visual context.
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