期刊名称:Journal of Computing and Information Technology
印刷版ISSN:1330-1136
电子版ISSN:1846-3908
出版年度:2000
卷号:8
期号:4
页码:305-310
出版社:SRCE - Sveučilišni računski centar
摘要:This paper discusses three distinct techniques for animation of procedural textures and describes the assisting software tool. Animation is attained by moving the rendered point before texture evaluation, changing the definition of texture space or changing the texture colour mapping. Examples are given for textures that base on noise and turbulence functions in order to simulate natural phenomena. Some phases of texture animation process can be automated by using the code generator supported by a library of animation effects. Aspects of practical implementation are discussed and Renderman compliant code is presented.