期刊名称:Pertanika Journal of Social Sciences & Humanities
印刷版ISSN:0128-7702
电子版ISSN:2231-8534
出版年度:2012
卷号:20
期号:3
出版社:Universiti Putra Malaysia
摘要:Both computer games development and appreciative learning approach are still at the infancy stage of utilization at educational setting. The purpose of this study was to explore what lower secondary students learned from the application of appreciative learning approach in computer games development class. Triangulated data comprising of interviews, logbooks, visual captures, researchers' observations, and games were produced. NVivo software was used to support data management. The compiled codes were clustered to create themes pertinent to Bloom's taxonomy. As a result, computer games development within appreciative learning approach environment was found as positively related to students' cognitive, affective, and psychomotor development. Nevertheless, caution is warranted in making inferences as different students gained different learning experiences and outcomes, analogous to different players generated different outcomes in computer games.
关键词:Appreciative learning approach; Bloom's taxonomy; computer games development; ;learning outcomes