摘要:To evaluate the potential of gaze input for game interaction, we used two tasks commonly found in video game control, target acquisition and target tracking, in a set of two experiments. In the first experiment, we compared the target acquisition and target tracking performance of two eye trackers with four other input devices. Gaze input had a similar performance to the mouse for big targets, and better performance than a joystick, a device often used in gaming. In the second experiment, we compared target acquisition performance using either gaze or mouse for pointing, and either a mouse button or an EMG switch for clicking. The hands-free gaze-EMG input combination was faster than the mouse while maintaining a similar error rate. Our results suggest that there is a potential for gaze input in game interaction, given a sufficiently accurate and responsive eye tracker and a well-designed interface