摘要:Animation influences family functioning in varied ways. Learning and education, leisure and entertainment, household routines, personal development, extended family communication. Computer Animation has shaped our culture and social system. The present study intends to examine what we give children through computer animation in terms of visual media. One cannot talk about media consumption by children without including in the discussion of how children's communicative activities vary ontogenetically. Childhood as a stage in the human life cycle encompasses a period of phenomenal biological, physiological, psychological, and social growth. Between infancy and the beginning of adolescence, about age twelve, the human acquires major life skills – the ability to walk, talk, read, care for oneself, and come to know the world around him or her. During this time, the child first encounters the major agents of socialization: the family, peers, schools, and media.