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  • 标题:The Thinking-Feeling of What Happens: A Semblance of a Conversation
  • 本地全文:下载
  • 作者:Brian Massumi
  • 期刊名称:Inflexions : a Journal for Research Creation
  • 电子版ISSN:1916-5870
  • 出版年度:2008
  • 期号:1
  • 出版社:Concordia University, Montreal
  • 摘要:

    V2_Institute for the Unstable Media: What is central to interactive art is not so much the aesthetic form in which a work presents itself to an audience -- as in more traditional arts like painting, sculpture or video installation art -- but the behaviour the work triggers in the viewer. The viewer then becomes a participant in the work, which behaves in response to the participant’s actions. Interactive art needs behaviour on both sides of the classical dichotomy of object and viewer. Paintings or installations also trigger certain behaviours -- from contemplation to excitement -- but they themselves do not change as a result of the behaviour they inspire in their audiences. It's a one way traffic, there's no exchange. This raises several questions. First, since an interactive work aims to evoke a behaviour in the audience, can it really do without a form that is “interesting”, and therefore in some way aesthetic? Is putting a sign up saying "You may touch the work" or "You may interact with the work" enough? When is the interaction “interesting” enough to keep the audience interacting? Can or should this interaction generate the sort of aesthetic experience that we associate with the phenomenon of art? Or is interactive art about a different kind or type of experiences, compared to more traditional art forms?

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