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  • 标题:EXPLORING THE EFFECTIVENESS OF ONLINE ROLE-PLAY GAMING IN THE ACQUISITION OF COMPLEX AND TACIT KNOWLEDGE
  • 本地全文:下载
  • 作者:Victor Dibia; ; Christian Wagner;
  • 期刊名称:Issues in Information Systems
  • 印刷版ISSN:1529-7314
  • 出版年度:2013
  • 卷号:14
  • 期号:2
  • 页码:367-374
  • 出版社:International Association for Computer Information Systems
  • 摘要:We report the findings from an experiment concerning the impact of gaming on the acquisition of simple vs. complex knowledge, as well as tacit knowledge. An experimentalstudy involving 35 novice WorldofWarcraft gamers shows that gaming leads toknowledge acquisition, which is higher for fact-based knowledge than for complex, planning-type knowledge. The results also indicate that subjects acquire more knowledge than they are able to recall. Results concerning the impact of chauffeuring, i.e., game demonstration by an experimenter prior to subjects' own task workare inconclusive, but hint at the value of chauffeuring to flatten the learning curve
  • 关键词:Knowledge ;management; computer games and t;acit knowledge
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