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  • 标题:Rebranding the platform: The limitations of ‘platform studies’
  • 本地全文:下载
  • 作者:Dale Leorke
  • 期刊名称:Digital Culture & Education
  • 印刷版ISSN:1836-8301
  • 电子版ISSN:1836-8301
  • 出版年度:2012
  • 卷号:4
  • 期号:3
  • 页码:257-268
  • 出版社:Digital Culture & Education (DCE)
  • 摘要:This articleprovides a critical account of Bogost and Montfort's Platform Studies series, established in 2009 with their book Racing the Beam: The Atari Video Computer Systemwhich aims to'promote the investigation of underlying computer systems and how they enable, constrain, shape, and support the creative work that is done on them'.The articlebegins with an overview of platform studies,seeking to define the term 'platform' within the contemporary digital media industry before outliningMontfort and Bogost'smethodological approach. It then examines the two latest books in the series: Codename Revolution by Steven E. Jones and George K. Thiruvathukal on the Nintendo Wii console; and Jimmy Maher's The Future Was Here about the Commodore Amiga. It interrogatesthe extent to which these books continue the project begun by Racing the Beam, while at the same time highlighting some of the limitations of the series' approach. Lastly it considers how the execution of the series to date might be counterproductive for its wider goal of promoting the study of digital platforms. The article concludes by considering how future books in the series—and indeed any researchers interested in adopting a platform studies approach more broadly—might address these concerns
  • 关键词:Commodore Amiga; ;Game studies; Materiality; New media; ;Platform ;studies; ;Pla;tforms; ;Nintendo Wii
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