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文章基本信息

  • 标题:Trading Card Games As A Social Learning Tool
  • 本地全文:下载
  • 作者:John Lenarcic ; James Mackay-Scollay
  • 期刊名称:Australian Journal of Emerging Technologies and Society
  • 印刷版ISSN:1449-0706
  • 电子版ISSN:1835-8780
  • 出版年度:2005
  • 卷号:3
  • 期号:2
  • 页码:64-76
  • 出版社:Swinburne University of Technology
  • 摘要:

    A philosophical meditation is presented in essay form on the trading card game as an analogue relic in a digital age. Its origins in the role-playing game Dungeons and Dragons are explored and the pastime’s subsequent rise to cult status in contemporary entertainment culture is delineated. Threats to the ongoing sustainability of the phenomenon are also contemplated. An outline of the operational mechanics of a generic trading card game is delivered, using Magic: The Gathering as a specific example. The positive societal impact of habitual game interactions and associated customs are encapsulated, with respect to pedagogic and other related matters.

  • 关键词:Trading card games; social learning environments
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