摘要:In any large EFL university class, it can be a challenge to add motivation to a grammar lesson (see, for example, Guest, 2000). But, by basing a game on students' experience of sitting university entrance examinations, they may be motivated to succeed as well as learn something. Some teachers might feel that after entering university students are no longer interested in entrance exams, but one look at popular Japanese television shows (e.g., game shows like Time Shock that drill contestants' amount of acquired knowledge and seem almost modelled on entrance exams, or Yamisuki, where the show ends with contestants bullying the least popular member) reveals that this is not the case. In fact, many people seem to enjoy repeating this kind of rite of passage maturation process, at least as a game, throughout their lifetime.