期刊名称:International Journal of Multimedia and Ubiquitous Engineering
印刷版ISSN:1975-0080
出版年度:2014
卷号:9
期号:7
页码:263-268
DOI:10.14257/ijmue.2014.9.7.22
出版社:SERSC
摘要:The purpose of this study was to spread CPR education to the public and to promote the effects of training using an app design that applied the gamification theory based on UNITY3D engine. The results of this study are expected to contribute to the advancement of the online smart SNG market through the promotion of the net functional effects of games by applying the gamification theory on various functional games, and by using UNITY3D to convert web-based games and contents into 'IOS' or 'ANDROID' and widely developing them into smartphone-use services. Also the clients in community would likely be equipped with an ability to respond to emergency situations, by receiving CPR training in a fun and easy manner at anytime, anywhere.
关键词:CPR(Cardiopulmonary resuscitation); Social network games; ; Gamification; Smart ; multiplatform games