首页    期刊浏览 2024年11月06日 星期三
登录注册

文章基本信息

  • 标题:TRANSFORMACIONES LÚDICAS. UN ESTUDIO PRELIMINAR SOBRE TIPOS DE JUEGO Y ESPACIOS LÚDICOS
  • 本地全文:下载
  • 作者:GRACIELA STEFANI ; LAURA ANDRÉS ; ESTELA OANES
  • 期刊名称:Interdisciplinaria
  • 印刷版ISSN:0325-8203
  • 电子版ISSN:1668-7027
  • 出版年度:2014
  • 卷号:31
  • 期号:1
  • 页码:39-55
  • 语种:Spanish
  • 出版社:Centro Interamericano de Investigaciones Psicológicas y Ciencias Afines
  • 摘要:En la actualidad las modalidades lúdicas de los niños se han ido modificando. En las últimas dé- cadas, en la Ciudad Autónoma de Buenos Aires se han producido cambios en los espacios lúdicos, que llevan a los niños a realizar cada vez más ac- tividades en espacios privados o semipúblicos, ha- ciendo variar su manera de jugar. El objetivo del estudio que se informa fue des cribir y analizar l as transformaciones lúdicas, a partir de los juegos de los niños, los espacios y la percepción, y el re- cuerdo de personas pertenecientes a distintas ge- neraciones. Participaron 516 sujetos de estrato so- cial medio, agrupados en cuatro franjas de edad: niños, adolescentes, jóvenes y adultos y se les ad- ministró el Cuestionario Semiestructurado sobre Jue gos (Stefani, Andrés & Oanes, 2010). Los da- tos obtenidos fueron clasificados de acuerdo a los diferentes tipos de juegos y espacios lúdicos, a fi n de describir semejanzas y diferencias entre las respuestas dadas por los diferentes grupos de la mues- tra. Además se calcularon frecuencias y porcenta- jes de los juegos y de los espacios predominantes por edad. A fin de evaluar la asociación entre las variables tipo de juegos y tipo de espacios con las distintas franjas de edad, se aplicó la prue ba de in- dependencia de atributos chi-cuadrado. Los resul- tados permiten observar que los juegos se fueron transformando junto con los espacios donde se desarrollan, llevando a los niños a realizar sus prácticas cada vez más puertas adentro.
  • 其他摘要:Nowadays, children’s play culture has changed. Over the last few decades, in Buenos Aires Citythere have been many changes in play settings , which lead children to carry out activities in priv ate or semi-public environments, modifying the way in which they play. Children’s play , understood as a space where children formerly trained their different skills, i s being increasingly influenced by new technologies. At the same time, these new environments allow children to have new experiences. Children’s play has been changing as time goes by; some games have been passed down, such as traditional games; some others have been modified, for example role- playing, and others have disap peared or tend to do so. Digital options for children, which offer play and interactivity, are fully in line with the logic of consumption and they vary according to social economical level. New generations incorporate these tools since their childhood, modifying childlike habits which held good for decades. We find that some decades ago, children used to play group games outdoors, on the streets around their neighborhood, at parks or at sport centers. Games such as elastics, hide a nd seek, skipping the rope, etc. were played on a dail y basis while an adult was looking after the children . Nowadays, due to insecurity in the streets, childre n play indoors, in closed environments, or in private or institutional settings, and they play individual ly. The objective in conducting this study was to describe and analyze the changes in play habits which have been taking place, from information taken from research on children’s play, play settin gs, and perception and recollection from subjects belonging to different generations. In this study, 516 participants belonging to the middle class in Buenos Aires City (Argentina), who were grouped in four age ranges: young children, adolescents, young adults and adults, were given a semi-structured questionnaire (Stefani, Andrés & Oanes, 2010). About play formats N and A which has been devised to build up knowledge about different types of play and play settings across generations. The constant comparison method was used to classify the obtained data into different types of play and play settings, in order to descri be similarities and differences among the answers given by each study group. Furthermore, frequen - cies, averages, mean, median, and standard devi - a tion prevailing in each age group were drawnfrom that. Statistically significant proof tests were performed: analysis of factor variance for the variabl e Type of play, and Chi-square Attribute Indepen - dence Test for the variable Type of setting. The results allow us to observe that play habits have been changing together with the places where they are developed, leading children to carry out their playful activities primarily indoors. Traditional games are shared by all generations, with slight variations, but without altering their essence, man y of them consist of physical play like chase (chasing games), and hide and seek . Pretend / role-play has changed, as children use technology to play, in - creasingly incorporating electronic devices that grown-ups use for their work and social activities. In this way it is observed that play reflects and reproduces society. We are in a moment of transition, changes in play habits and settings will make an impact on the way new generations build emotional and social skills. This leads us to think that this moment of transition, or experience crisis, comprises new possibilities, but at the same time, new risks such as individualism, isolation, negation of the other as a fellow human being, as the use of technology is basically an individual activity. A new virtual ago ra has been incorporated, with a new social order in which children are just one click away from socializing and opening the door to go out to play.
  • 关键词:Palabras clave; Juego; Cultura lúdica; Transformaciones; Espacios lúdicos; Cambios generacionales;Key words; Play; Play culture; Transformations; Play settings; Cross-generational change
国家哲学社会科学文献中心版权所有