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  • 标题:Ludic Epistemology: What Game-Based Learning Can Teach Curriculum Studies
  • 本地全文:下载
  • 作者:Suzanne de Castell
  • 期刊名称:Journal of the Canadian Association for Curriculum Studies
  • 印刷版ISSN:1916-4467
  • 出版年度:2011
  • 卷号:8
  • 期号:2
  • 页码:19-27
  • 语种:English
  • 出版社:Journal of the Canadian Association for Curriculum Studies
  • 摘要:"Ludic epistemology" references the need for educational game studies to remediate traditional (linguistically mediated) epistemologies. Its guiding questions are about what it means to encode knowledge in the form of a game, and how we might conceive coming to know as a process of playing. In digital game studies, a theory of ludic epistemology is concerned with the distinctive demands of-and the particular constraints upon knowledge representation in the development of computer-supported game-based learning environments. Its primary theoretical questions are about the re-mediation of educational knowledge and its representation. What educational game studies does for curriculum is to radically stir things up. Its core theoretical project of formulating a "ludic epistemology" can advance epistemic inquiries into media and learning, and respond to what have become serious questions for educators about how game-based technologies for learning, and emergent digital epistemologies, reform and re-forge relations between learning and play.
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